New Materials Flakey Import

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New Materials Flakey Import

Postby rubicabprojects » Mon Jun 01, 2015 9:59 am

Importing of materials doesn't work very well and fails at times, actually most of the time it does. I have created a new material and the: message: loading. is shown. Been over 10 minutes now and still waiting.

Steps to reproduce:

Open Sketchup skp (Latest Mac OS X) and PlusSpec (1.33)
Right click on surface +Joists > Create Joist
Create Material or Find Materials e.g: https://buy.plusspec.com/material_lists ... lid-timber (Tried Chrome and Safari)
Drag and Drop
Message: Loading.

Restart does not work
New skp does not fix the issue
Last edited by rubicabprojects on Mon Jun 01, 2015 10:07 am, edited 3 times in total.
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Re: New Materials Flakey Import

Postby rubicabprojects » Mon Jun 01, 2015 10:01 am

Texture
Attachments
illust31.jpg
illust31.jpg (131.63 KiB) Viewed 4858 times
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Re: New Materials Flakey Import

Postby Dean » Mon Jun 01, 2015 12:15 pm

Hi,

With MAC it is recommended that you use the 'SYNC' button instead of using the drag and drop method.

'SYNC' Button.jpg
'SYNC' Button.jpg (5.25 KiB) Viewed 4855 times


After creating a material don't drag and drop the image but instead go back to SketchUp and use the 'SYNC' tool. This will put your created material into it's correct spot and you wont have any loading problems.

Please try this and give us your feedback.

Kind Regards
Dean
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Re: New Materials Flakey Import

Postby rubicabprojects » Mon Aug 03, 2015 4:06 pm

The actual problem was the size of the image. Lower res and DPI made uploading easy.

You need a maximum filesize here, otherwise people scratch there heads if it is replicated on other computers.
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Re: New Materials Flakey Import

Postby Dean » Tue Aug 04, 2015 9:15 am

PlusSpec will automatically tell you if the file size is to big.

I am not sure as to why it did not stop you. I am going to look into it now and if there are any problems it will be fixed. Thank you for letting me know.

Kind Regards
Dean
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Re: New Materials Flakey Import

Postby SUCH » Wed May 17, 2017 8:22 am

Dean,

I have started using PlusSpec and I am having trouble loading new materials. Just will not load on every occasion was fine to start with. I do not want to use any of the standard materials supplied and require to make my own for the projects I am working on.

The file size varies from 12 kb to 55kb. Done the sync thing seen the file size error so that is sorted.

Can you solve the problem? Find it frustrating, to say the least.

Regards
Ian Cleland
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Re: New Materials Flakey Import

Postby Grant » Thu May 18, 2017 10:38 am

Hi Ian,

Thank you for your post.

I'm not sure what's happening here as the file size you're using should work. The link below is to our material creation tutorials and should help shed some light on what the issue might be.

https://www.youtube.com/playlist?list=PL_je7dD7rzFtMCJVxYtuF-QcJoMy1C8JF

If this doesn't help you out, would you please be able to send a screen recording from start to finish of the process you're doing to create a material?
Kind Regards,
Grant
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Re: New Materials Flakey Import

Postby Andrew » Mon Jun 19, 2017 2:54 pm

Guys, I make heaps of materials and do it pretty quickly as I usually go to one of my old models with old materials and then FILE>Export>3D Model and select OBJ. This is a great way to also find the size of textures. The biggest issue I have is when I try and import a material over 150kb. The key is to ensure your textures are high enough in resolution to look presentable yet low enough in file size to keep the mode running efficiently. I found that 99'99% of textures can be created low enough in size yet high enough in the resolution under 30kb, it all comes down to the way you do it. I use Faststone capture a lot but you might already have a heap of tileable textures created there is bulk texture resizer on Faststone site for free here http://www.faststone.org/FSResizerDownload.htm I hope it helps. BTW if you have a heap of textures that you want to be added into PlusSpec feel free to send them over but they must be copyright free. We will do our best to get them in there for you as soon as possible. Ideally, if they are associated with a manufacturer send their details as we can add a heap more information to them and all of you will get the benefit.
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